Nice Concept. But I encounter several wrong Sprites in Battle and in the Overworld. I enjoyed the Idea with the Mansion, but "Yourselfe" doesn't get saved so she resets her Level and without another Comment, I wouldn't have found that interaction in with the drawer in the first place. That should be something an NPC does, not a random Object in the Room. And turn down the wild encounters in there too. It took me like 10 Minutes to get from one side to the other. Aside from that, I think it has potential.
No overworld sprites for pokegirls are unique outside of a set few for now. I won't be doing that until later in development. As for the in battle sprites that may be due to me not setting proper values in the individual pokegirl entries.
I did take in the criticism for the maid room though and added an event to help push players towards it. As for the level resetting I'm not entirely sure what you mean as when you level up or even lose a battle the level persists. If you meant when you take the outfit off then put it back on, that is because the way the scenario works is by saving your party, wiping it, then giving you a specific pokegirl at a specific level.
I meant if you get the outfit a second time. I'm aware of how it should work from a developer point of view, but it feels really wired, losing your level and having a new nature. Isn't it possible to save the that too? It could be saved the same way your team gets saved, just rewrite the team save file with the one girl and load it when you reapply the outfit?
yeah sry. game is well made and has a lot of effort put into it, but right now it just feels like im kidnapping people and forcing them to fight? i know it's just a game and honestly i don't judge any of you for playing it, but like... quelling a rebellion and enslaving people just feels kinda gross to me.
but you keep doing what you're doing. i'll just play another game.
I'm sorry but you are correct. The premise is pretty much just "Kidnap cute girls and force them to fight". It's not meant to be thought of too hard, sorry.
I will probably change and expand it in the future but for the meantime it's effectively a texture pack with enough story to justify it.
I see, might I suggest using some mt moon/rock tunnel textures then? Make a few big rocks and have the smaller rocks more concentrated around the bigger ones so they're more decorative and less of a hassle, could also try placing some buildings on rock mounds although the game already has problems with loading zones so I'm not sure if that would exasterbate it or not, your call ultimately
That's been an issue with a couple people and I'm sorry but I have no idea what's causing it. It should run fine since it's made with Pokemon Essentials and RPG Maker
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How do I open the game?
aww, it's a shame that's it's abandoned, but at least what's already is made was fun enough, hope you the best for whatever you do in the future ;)
Hey, u still working on this?
is the game still being worked on?
I did consider abandoning it but decided not too. I'll try to work on it faster, apologies for the delay, life ... exists ... unfortunately.
Completely understandable, glad to hear it's still being worked on! :3
Interesting spin on a DID game. Certainly has the potential, and I hope you can finish it. I will watch this game closely.
Nice Concept. But I encounter several wrong Sprites in Battle and in the Overworld. I enjoyed the Idea with the Mansion, but "Yourselfe" doesn't get saved so she resets her Level and without another Comment, I wouldn't have found that interaction in with the drawer in the first place. That should be something an NPC does, not a random Object in the Room. And turn down the wild encounters in there too. It took me like 10 Minutes to get from one side to the other. Aside from that, I think it has potential.
No overworld sprites for pokegirls are unique outside of a set few for now. I won't be doing that until later in development. As for the in battle sprites that may be due to me not setting proper values in the individual pokegirl entries.
I did take in the criticism for the maid room though and added an event to help push players towards it. As for the level resetting I'm not entirely sure what you mean as when you level up or even lose a battle the level persists. If you meant when you take the outfit off then put it back on, that is because the way the scenario works is by saving your party, wiping it, then giving you a specific pokegirl at a specific level.
I meant if you get the outfit a second time. I'm aware of how it should work from a developer point of view, but it feels really wired, losing your level and having a new nature. Isn't it possible to save the that too? It could be saved the same way your team gets saved, just rewrite the team save file with the one girl and load it when you reapply the outfit?
yeah sry. game is well made and has a lot of effort put into it, but right now it just feels like im kidnapping people and forcing them to fight? i know it's just a game and honestly i don't judge any of you for playing it, but like... quelling a rebellion and enslaving people just feels kinda gross to me.
but you keep doing what you're doing. i'll just play another game.
i didn't get very far in, but if the storyline isn't actually about upholding the status quo like i think it is, someone should tell me.
I must say, very thorough analysis for a game found in the back alley of wallmart but your concerns are valid
I'm sorry but you are correct. The premise is pretty much just "Kidnap cute girls and force them to fight". It's not meant to be thought of too hard, sorry.
I will probably change and expand it in the future but for the meantime it's effectively a texture pack with enough story to justify it.
wow this premise is... kinda fucked up?
i just started playing so hopefully there's some kinda systemic disruption because a lot of these girls seem to be genuinely not enjoying this
that's not to say i don't enjoy the game, it's just a little difficult getting invested or suspending disbelief when i feel like a horrible person
Extremely promising and your art style is a delight though I have to ask, why the insane amount of rocks?
I just wanted to have the area seem rocky and for there to be variety. Might change might not
I see, might I suggest using some mt moon/rock tunnel textures then? Make a few big rocks and have the smaller rocks more concentrated around the bigger ones so they're more decorative and less of a hassle, could also try placing some buildings on rock mounds although the game already has problems with loading zones so I'm not sure if that would exasterbate it or not, your call ultimately
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when i click on the "Game.exe" it opens a window in black and then shuts it down...im i doing something wrong?
That's been an issue with a couple people and I'm sorry but I have no idea what's causing it. It should run fine since it's made with Pokemon Essentials and RPG Maker
Show post...
ok then, if a solution comes up i would be very interested please
When I checked the place where I changed into a straitjacket in the mansion twice in a row, all the Pokemon were overwritten by me and disappeared.
Yes, that's intentional. You can't throw out Poke balls when your bound.
Try talking to the girl on the couch.
That is intended but what the commenter is talking about is that you can put on the dress twice which completely overrides your team
Thank you for your explanation.
I should have this fixed in the next update.
I'm looking forward to the update.
I’ll play tomorrow, and I’ll let you know what I think on Monday.